Search results for "Mathematics Learning"

showing 6 items of 6 documents

Exploring the affordances of Numbas for mathematical learning: a case study

2020

International audience; The computer-based assessment system Numbas offers new learning possibilities in mathematics education by means of formative feedback. The paper proposes a theoretical framework that captures the affordances emerging from students' interactions with Numbas at the technological, mathematical, and assessment level. The aim of the paper is to explore the affordances that arise from these levels using the theoretical framework as a lens. Based on the results, preliminary conclusions and recommendations for future work are proposed.

AffordanceNumbas[SHS.EDU]Humanities and Social Sciences/Educationteacher education.[SHS.EDU] Humanities and Social Sciences/Educationinteractionfeedbackmathematics learning
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Developing Algebraic Thinking in a Community of Inquiry : Collaboration between Three Teachers and a Didactician

2009

In this thesis I report from a study of the development of algebraic thinking of three teachers, from lower secondary school, and a didactician from a university in Norway (myself). The thesis offers an account of the relationship between the participants’ development of algebraic thinking and the processes related to the creation and development of a community of inquiry. In addition, the thesis presents elements of the relationship between the teachers’ development of algebraic thinking and their thinking in relation to their teaching practice. My theoretical framework was elaborated according to the criteria of relevance and coherence. In order to conceptualise the participants’ developm…

AlgebraMathematics EducationVDP::Mathematics and natural science: 400::Mathematics: 410::Algebra/algebraic analysis: 414Communities of InquiryMathematics LearningVDP::Social science: 200::Education: 280::Subject didactics: 283
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Gamificación en educación superior. Una escape room para el aula de matemáticas

2020

[ES] De unos años a esta parte, el perfil de nuestros estudiantes ha cambiado de manera considerable. Esto hace que, de manera complementaria a las clases magistrales, los profesores poco a poco debamos adaptarnos a las nuevas generaciones, mucho más tecnológicas que años atrás. Una de las maneras de aumentar la motivación y la participación de los estudiantes en nuestra asignatura es el planteamiento y la realización de diferentes actividades de manera que esto nos ayude también a desarrollar materiales que se adecuen al mayor número de alumnos posible. El objetivo general del presente artículo es utilizar la gamificación como herramienta docente en el aula. En concreto, proponemos el uso …

GamificaciónInnovación educativaJuego educativoMatemáticasMathematics learningEducación superiorEnseñanza superiorTecnologías y educaciónEscape roomGamificationMathematics educationEscape game
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Comparing Mathematics Early Years Education in Spain, Portugal and Slovenia

2022

This work aims to examine how the learning of mathematics in early childhood is developed in different policies, particularly within the processes of formal education and care in early years institutions. A comparative analysis of early mathematics education policies across countries must consider cultural differences, teaching practice, structural differences and institutional framework conditions, as well as the initial training and professional knowledge of teachers and educators. Extracted from the official country regulations, the following pages include some of the main characteristics of the national systems of early childhood education and care (ECEC) in Portugal, Slovenia and Spain…

early childhood education; mathematics learning; comparative study; realistic mathematics education; mathematics curriculumGeneral MathematicsAprenentatgeComputer Science (miscellaneous)MestresEducació primàriaEngineering (miscellaneous)
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The Potentials of Tangible Technologies for Learning Linear Equations

2020

Tangible technologies provide interactive links between the physical and digital worlds, thereby merging the benefits of physical and virtual manipulatives. To explore the potentials of tangible technologies for learning linear equations, a tangible manipulative (TM) was designed and developed. A prototype of the initial TM was implemented and evaluated using mixed methods (i.e., classroom interventions, paper-based tests, thinking aloud sessions, questionnaires, and interviews) in real classroom settings. Six teachers, 24 primary school students, and 65 lower secondary school students participated in the exploratory study. The quantitative and qualitative analysis revealed that the initial…

matematiikkakoulutusteknologialcsh:Teducational technologytangible user interfaceyhtälötmanipulativeslcsh:Technologymathematics learningperusopetuskäyttöliittymätbasic educationComputingMilieux_COMPUTERSANDEDUCATION516 Educational scienceslcsh:Qopetusteknologialcsh:Sciencelinear equationsmultimodalitymultimodaalisuus
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Mathematics Learning through Arts and Collaborative Problem-Solving : The Princess and the Diamond-Problem

2016

In this paper, we examine a mathematics education course which focused on collaborative mathematical problem solving in art topics. The students of the course were Finnish primary school pre-service teachers. During the course students investigated tessellations, reflected on their experiences and designed workshops for pupils. The course meetings were video recorded. Students’ work contained elements of mathematical problem solving and gave them experiences of working collaboratively. The topic of tessellation was found suitable for this purpose. peerReviewed

matematiikkaoppiminenproblem-solvingartsComputingMilieux_COMPUTERSANDEDUCATIONongelmanratkaisutaidemathematics learning
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